Narrative & Game Design

Narrative & Game Design


I had the opportunity to work on several game projects. I love to bring meaningful stories to games.

Hot Lap Racing by Zero Games Studios

I recently worked as a Game and Narrative Designer on Hot Lap Racing, a racing game that delivers a precise, realistic driving experience, made by Zero Games Studios. Stay tuned !
Trailer Official HLR Twitter

Hell Diggers for The Sandbox

"Hell contains ancient demonic artefacts that is said give an immense power for whoever gathers them all. They belong to demonic monarchs, locked up here by a superior entity that watches over the balance of the world. You're summoned by Mammon, Monarch of Greed, who created a team called the "Hell Diggers". As one of them, it is your duty to steal all the artifacts in order to give them to him... or to keep them for yourself, in order to use them for your own purposes."

On this project, I wrote the dialogues of some dungeons, wrote items descriptions and text logs, made a narrative design document to help with the overall narrative coherence of the content, made character sheets and participated in creating three dungeons (narrative path, bestiary...)
Trailer Official website

CryptoBisons for IOHK

CryptoBisons is an online multiplayer 3D mobile game, in which you can buy NFT bisons to create a band and play musical samples to create your own song, in collaboration with real artists. I worked on it as a Game Designer with musical knownledge and skillsWe worked remotely with very talented people from all around the world

I got to be very versatile on this project. I spent most of my time creating documentation and game mechanics, UI/UX wireframes, QA testing and making UX feedbacks to the team, a bit of narrative and level design as well.

The project is yet to be released !
Watch the 2021 Summit Official Twitter account

Just Dance 2021 for Ubisoft

During my studies, I had the chance to join the amazing Just Dance team at Ubisoft's Paris studios for 6 months as a Level Designer. I was able to participate in the choreography shootings and I was in charge of the design of three different levels of the game, from the shooting to their implementation in the game engine. I was able to make sketches of pictograms to send it to the Ubisoft team in Pune and give them feedback after testing, cut out the dance moves in a software and test them while dancing in order to make the game as fun as possible.
Trailer Watch one of my level

 Narrative Design Document Test for Passtech Games

A year ago, I took a narrative design test for Passtech Games to work on their next project. The test involved finding a new narrative game mechanic and adding it to their existing game, Curse of the Dead Gods. Even though I did not get the job, here is the document I've made.
View it

Narrative Design Document - Mobile Game

As a personal project, a short narrative design & game writing document I've made.
View it

I Hear U

I Hear U is an interactive sound fiction, halfway between an audio series and a narrative video game. To prototype it, I relied on games where narration is the engine of the adventure (visual novels, RPG likes) and sound-based indie games.

This is the project of my Master Thesis.
Play it (download) Game Design Document Read the thesis

Dernière Sommation 

This is a management simulation game where you play as a top government official in their luxurious office. Under the orders of the Ministry, you have to deal with daily cases brought to you and ensure public order by assigning various police forces to intervene.

This is an Art Game based upon real facts, created around the topic of legitimate violence in France. I worked on it as a Narrative Designer (documentation, writing of cases).
Play it Game Design Document

Monster Butcher

As a student project, we had to remake a game of our choice. My team and I have chosen Monster Hunter and turnt it into a satyr. We imagined a new artistic direction with new gameplay mechanics. I drew some weapons and background assets and worked as a Game and Narrative Designer. I wrote the dubbing and mixed the voice.
Play it Game Design Document

Occitatane

Made during the Game Pratic' 2019, it's a versus fighting game between famous characters from the past of the south of France. I did some UI/UX design, game design and graphical features.
Play it

Contact me

Wanna work with me ? Leave a message !

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